Button mashing won’t necessarily bag you a win however, as like with any fighting game worth its salt, you’ll need to consider positioning, strategy, and outthinking your opponent if you want to consistently be the most powerful ninja going around. Each character has their own fighting style, combos, and jutsu which they can utilise in battle. The first has sixteen playable characters with battles taking place in single player or multiplayer wireless play on the original Nintendo DS. If turn based combat doesn’t sound like your cup of tea, then maybe you should try out the Naruto: Ninja Destiny games are 3D fighting games in the vein of Tekken or Soul Calibur. Some of the game’s stories follow the source material while others tell original journeys in the lives of these shinobis. Nevertheless, these games take all the fan favourite characters like Sasuke and Sakura and have them fight alongside each other in classic JRPG parties. This is because the true sequel Naruto RPG 2: Chidori vs Rasengan never came out in the west, however, you can play this game on MyEmulator.online. Somewhat confusingly, the version of Naruto: Path of the Ninja 2 that English-speaking regions got on the Nintendo DS is actually the third game in this particular sub-series. Take the Naruto: Path of the Ninja series, which transforms the original story into a turn based JRPG. Repulse (Ay Mystery) > Repulse to High Float (Ay 1st Chase) > High Float to Knockdown (Ay 2nd Chase) > Knockdown to Low Float (Samui Chase) > Low Float to High Float (Earth Main summon) > High Float to Knockdown (Earth Main talent) > Knockdown to Low Float (Samui Chase) > Low Float to High Float (Earth Main summon) > High Float to Repulse (Darui Chase) > Repulse to High Float (Ay 1st Chase) > 10 Hit combo chase (Darui 2nd Chase)Īs you notice in this example there are 3 different High Float chases however Darui is pos4 and Earth Main is pos3 while Ay is on pos1, therefore the one from Ay is going first, and then Earth Main jumped somewhere in middle, and Darui at very end.The great thing about Naruto games is how they seem to have drifted into just about every genre of gaming. Let's see a 2nd more complicated example: (all 4 ninjas chasing, 11 chases) Since there wasn't anything else to follow after Gamachu a 10 hit combo chase was done as last. I think it shouldn't be hard to recognize a pattern from this, keep in mind that Sasuke 2nd chase does a 10 hit combo as bonus therefore the 10 hit combo chase at end was easily triggered. Knockdown (Mystery) > Knockdown to High Float (Water Main talent) > High Float to Low Float (Sasuke chase) > Low Float to Repulse (Sasuke 2nd chase) > Repulse to Knockdown (Water Main summon Gamachu) > 10 hit combo chase (Sasuke 3rd Chase) Main mystery causes Knockdown therefore triggering a Knockdown chase first which is her own talent as you see in the screenshot above, this is the order: So first of, Enma and Naruto don't have any chases therefore they aren't important to the topic Now what better way to learn than thru examples, we'll take a super easy team for first example (only 1 ninja + main chasing, 6 chases max): The 10-20-30 hit combo chases always go LAST (after the normal chases) The chase priorities are same as position priority ( Position 1 ninja will always chase first, Position 2 ninja second etc etc) (However keep in mind that a Position 4 ninja CAN chase before Position 1 IF position 1 ninja doesn't have the chases needed to continue the combo) When the enemy you are chasing is dead the chases stop (that goes for the 10-20-30 hit ones also, the 10-20-30 hit chases will be stopped also if one enemy ninja dodges them) You always follow the statuses (for example 1st chase is Knockdown to Repulse, 2nd chase that follows will be Repulse to High Float, 3rd chase that follows will be High Float to Knockdown and then you can repeat the cycle) (Notice how the first status caused is always the same as next status chased) Some General rules that you need to know: Nothing is much important about the statuses themselves except for the fact that *Repulse* is the best one generally since it does damage to ninjas behind the ninja you are repulsing. So this is a thread which will aim to help newer players understand how chases work and how they can easily make chases for themselves and not have to rely on other people or a simulator.įirst of, there are 5 main types of statuses caused by chases:
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